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import type { ChartArea } from '../types/index.js'; import type { SplinePoint } from '../types/geometric.js'; export declare function splineCurve(firstPoint: SplinePoint, middlePoint: SplinePoint, afterPoint: SplinePoint, t: number): { previous: SplinePoint; next: SplinePoint; }; /** * This function calculates Bézier control points in a similar way than |splineCurve|, * but preserves monotonicity of the provided data and ensures no local extremums are added * between the dataset discrete points due to the interpolation. * See : https://en.wikipedia.org/wiki/Monotone_cubic_interpolation */ export declare function splineCurveMonotone(points: SplinePoint[], indexAxis?: 'x' | 'y'): void; /** * @private */ export declare function _updateBezierControlPoints(points: SplinePoint[], options: any, area: ChartArea, loop: boolean, indexAxis: 'x' | 'y'): void;
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